This is a resource for all of the weapons developers of the KF community. As I'm sure all content creators are aware, almost everything is a group effort and can't be done alone.
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Molotov Cocktail

View previous topic View next topic Go down 
AuthorMessage
mamoo



Posts : 53
Join date : 2010-05-31

PostSubject: Molotov Cocktail   Mon May 31, 2010 11:15 am

This is my model for the molotov cocktail, and no, it doesn't need a cloth instead of the cork, a cork marinated in alcohol performs just as well as a cloth soaked in it. To light the device, the character will use the tip of the welding tool to light the cork then throw it.
Back to top Go down
View user profile
(MOD)C_Gibby



Posts : 83
Join date : 2010-05-31

PostSubject: Re: Molotov Cocktail   Mon May 31, 2010 2:23 pm

Very nice. Will this be the Demoman grenade?
Back to top Go down
View user profile
mamoo



Posts : 53
Join date : 2010-05-31

PostSubject: Re: Molotov Cocktail   Mon May 31, 2010 3:47 pm

Might be, or the firebug grenade. We hope we can have the player pick which grenade he uses in the trader, but we'll see how that turns out.
Back to top Go down
View user profile
ultramalakian



Posts : 16
Join date : 2010-06-04

PostSubject: Re: Molotov Cocktail   Sat Jun 05, 2010 12:09 am

mamoo wrote:
Might be, or the firebug grenade. We hope we can have the player pick which grenade he uses in the trader, but we'll see how that turns out.

Firebug, please. Right now, the variety of weapons for him is... simply SAD.
Back to top Go down
View user profile http://ultramalakian.deviantart.com
Trololololololololololo



Posts : 55
Join date : 2010-06-03

PostSubject: Re: Molotov Cocktail   Sat Jun 05, 2010 5:11 am

And what does the current Firebug grenade does?

lol...
Back to top Go down
View user profile
mamoo



Posts : 53
Join date : 2010-05-31

PostSubject: Re: Molotov Cocktail   Sat Jun 05, 2010 5:32 am

Trololololololololololo wrote:
And what does the current Firebug grenade does?

lol...

Explode in a ball of fire, quite different to the effect a molotov has.
Back to top Go down
View user profile
(MOD)C_Gibby



Posts : 83
Join date : 2010-05-31

PostSubject: Re: Molotov Cocktail   Sat Jun 05, 2010 5:53 am

So, the molotov will create a temporary wall of fire? Shocked
Back to top Go down
View user profile
mamoo



Posts : 53
Join date : 2010-05-31

PostSubject: Re: Molotov Cocktail   Sat Jun 05, 2010 6:09 am

C_Gibby wrote:
So, the molotov will create a temporary wall of fire? Shocked

Yeah, any zeds caught in its flaming pool of doom will BURN!!!!
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Molotov Cocktail   Sat Jun 05, 2010 2:14 pm

mamoo:
Sounds kinda overpowered.. =S
Back to top Go down
mamoo



Posts : 53
Join date : 2010-05-31

PostSubject: Re: Molotov Cocktail   Sat Jun 05, 2010 2:20 pm

Kikkho wrote:
mamoo:
Sounds kinda overpowered.. =S

We can test it and balance it accordingly, it will only have a couple of seconds of burn time, and the radius of the puddle can be reduced.
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Molotov Cocktail   Sat Jun 05, 2010 2:45 pm

mamoo wrote:
Kikkho wrote:
mamoo:
Sounds kinda overpowered.. =S

We can test it and balance it accordingly, it will only have a couple of seconds of burn time, and the radius of the puddle can be reduced.

Ye, fuel spread ratio etc? Like if a zombie is 2 meters away it will only get burnt half.. or something..
Back to top Go down
Sponsored content




PostSubject: Re: Molotov Cocktail   

Back to top Go down
 
Molotov Cocktail
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Killing Floor Weapons Development Team :: Beta Weapons-
Jump to: